Wednesday, 28 September 2011

3ds max


After the topology was done, I opened the 3d s max program and created a plane. Then by material editor I chose the picture ( psd format) as a bitmap. When the material was applied to the plane I chose UVW map on the modify panel. Using Gizmo, I could move the front and the side pictures to the position I need.
The plane was too dark, so I went to material editor and choosing ''go to parent'' changed the Self- illumination.
Then, holding shift and using rotation gizmo I made perpendicular plane. Both planes were frozen later using the properties.

Followed tutorial:
http://www-personal.umich.edu/~emaslows/forums/training_videos/modeling/MAX_OMS-03_ReferenceSetup.mov

I write clicked on perspective and configure I chose layout to see front and left views separately.
















After that I came to CREATE-SHAPES and chose LINE. I changed drag type to CORNER and in grid and snap settings instead of grid points I clicked on vertex. It makes it easier to overdraw the topology squares on the face.
















Finally, after I finished to draw the squares I selected one of the shapes and went to modify panel. With the right click I converted to editable poly so the polygon appeared on the face. On the edit geometry I clicked on attach box and selected all the lines, so one complete surface appeared. At the end I have chosen edged faces, so I could see the topology.

















Followed tutorial:
http://www-personal.umich.edu/~emaslows/forums/training_videos/modeling/MAX_OMS-04_LineToSurface_p1.mov

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